Grasp
Grasp
Grasp
Grasp
Made for
Made for
Made for
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Year
Year
Year
2022
2022
2022
2022
A gamified mobile app to teach Design Thinking, which started as a class project and is now live and used by students at PES University.
A gamified mobile app to teach Design Thinking, which started as a class project and is now live and used by students at PES University.
A gamified mobile app to teach Design Thinking, which started as a class project and is now live and used by students at PES University.

Overview
Overview
Overview
Overview
Grasp is a gamified learning app built to make Design Thinking accessible and engaging for students. The app guides users through the five stages of Design Thinking through interactive tasks, games, rewards, and a level-based progression system. What began as a game design class project grew into a real product, now developed and tested at the Center for Innovation and Entrepreneurship at PES University, and integrated into their larger Learn and Fun app. Designed in collaboration with Samarth A and Chaithali Shetty.
Grasp is a gamified learning app built to make Design Thinking accessible and engaging for students. The app guides users through the five stages of Design Thinking through interactive tasks, games, rewards, and a level-based progression system. What began as a game design class project grew into a real product, now developed and tested at the Center for Innovation and Entrepreneurship at PES University, and integrated into their larger Learn and Fun app. Designed in collaboration with Samarth A and Chaithali Shetty.
Grasp is a gamified learning app built to make Design Thinking accessible and engaging for students. The app guides users through the five stages of Design Thinking through interactive tasks, games, rewards, and a level-based progression system. What began as a game design class project grew into a real product, now developed and tested at the Center for Innovation and Entrepreneurship at PES University, and integrated into their larger Learn and Fun app. Designed in collaboration with Samarth A and Chaithali Shetty.
Grasp is a gamified learning app built to make Design Thinking accessible and engaging for students. The app guides users through the five stages of Design Thinking through interactive tasks, games, rewards, and a level-based progression system. What began as a game design class project grew into a real product, now developed and tested at the Center for Innovation and Entrepreneurship at PES University, and integrated into their larger Learn and Fun app. Designed in collaboration with Samarth A and Chaithali Shetty.
Made for
Made for
Made for
Made for
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Center for Innovation and Entrepreneurship at PES University
Industry
Industry
Industry
Industry
EdTech + Game Design
EdTech + Game Design
EdTech + Game Design
EdTech + Game Design
Context
Context
Context
Context
Gamification
Gamification
Gamification
Gamification
Mobile App Design
Mobile App Design
Mobile App Design
Mobile App Design
Visual Design
Visual Design
Visual Design
Visual Design
Duration
Duration
Duration
Duration
16 Weeks
16 Weeks
16 Weeks
16 Weeks

The Challenge
The Challenge
The Challenge
The Challenge
Design Thinking is a non-linear, nuanced process traditionally taught through dense reading material and workshops. The challenge was to translate this abstract, multi-stage methodology into an experience that felt playful and rewarding for students, without oversimplifying the concepts. The app also needed a clear information architecture to support a complex level-based learning journey across multiple personas and tasks.
Design Thinking is a non-linear, nuanced process traditionally taught through dense reading material and workshops. The challenge was to translate this abstract, multi-stage methodology into an experience that felt playful and rewarding for students, without oversimplifying the concepts. The app also needed a clear information architecture to support a complex level-based learning journey across multiple personas and tasks.
Design Thinking is a non-linear, nuanced process traditionally taught through dense reading material and workshops. The challenge was to translate this abstract, multi-stage methodology into an experience that felt playful and rewarding for students, without oversimplifying the concepts. The app also needed a clear information architecture to support a complex level-based learning journey across multiple personas and tasks.
Design Thinking is a non-linear, nuanced process traditionally taught through dense reading material and workshops. The challenge was to translate this abstract, multi-stage methodology into an experience that felt playful and rewarding for students, without oversimplifying the concepts. The app also needed a clear information architecture to support a complex level-based learning journey across multiple personas and tasks.

The Solution
The Solution
The Solution
The Solution
Designed the full experience from information architecture and wireframes to a complete style guide and high-fidelity UI. The app uses a level map structure where each level represents a stage of Design Thinking, broken into persona selection, task maps, mini-games, rewards, and revision activities. A squirrel mascot and a warm, nature-inspired visual language made the experience feel approachable and fun.
Designed the full experience from information architecture and wireframes to a complete style guide and high-fidelity UI. The app uses a level map structure where each level represents a stage of Design Thinking, broken into persona selection, task maps, mini-games, rewards, and revision activities. A squirrel mascot and a warm, nature-inspired visual language made the experience feel approachable and fun.
Designed the full experience from information architecture and wireframes to a complete style guide and high-fidelity UI. The app uses a level map structure where each level represents a stage of Design Thinking, broken into persona selection, task maps, mini-games, rewards, and revision activities. A squirrel mascot and a warm, nature-inspired visual language made the experience feel approachable and fun.
Designed the full experience from information architecture and wireframes to a complete style guide and high-fidelity UI. The app uses a level map structure where each level represents a stage of Design Thinking, broken into persona selection, task maps, mini-games, rewards, and revision activities. A squirrel mascot and a warm, nature-inspired visual language made the experience feel approachable and fun.

The Result
The Result
The Result
The Result
Grasp moved beyond the classroom and is now actively being developed and tested at PES University's Center for Innovation and Entrepreneurship. The UI of Grasp was adopted as the design language for their broader Learn and Fun app. The project was also featured in the CIE Newsletter, recognising its impact as a student-led initiative turned real product.
Grasp moved beyond the classroom and is now actively being developed and tested at PES University's Center for Innovation and Entrepreneurship. The UI of Grasp was adopted as the design language for their broader Learn and Fun app. The project was also featured in the CIE Newsletter, recognising its impact as a student-led initiative turned real product.
Grasp moved beyond the classroom and is now actively being developed and tested at PES University's Center for Innovation and Entrepreneurship. The UI of Grasp was adopted as the design language for their broader Learn and Fun app. The project was also featured in the CIE Newsletter, recognising its impact as a student-led initiative turned real product.
Grasp moved beyond the classroom and is now actively being developed and tested at PES University's Center for Innovation and Entrepreneurship. The UI of Grasp was adopted as the design language for their broader Learn and Fun app. The project was also featured in the CIE Newsletter, recognising its impact as a student-led initiative turned real product.
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PORTFOLIO
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Open to internships, full-time roles, and meaningful collaborations
Open to internships, full-time roles, and meaningful collaborations
Open to internships, full-time roles, and meaningful collaborations
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